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Video Tutorial on Baking Perfect* Normal Maps in Substance Designer 5

In this video I go over how to use Substance Designer 5 to bake a perfect normal map that does not require the user to create a handmade averaged cage. This process can be completely automated and can remove hours of work from a typical workflow. This technique also generates very nice projected details and still maintains the great feeling edges from a high poly model. There are plenty of caveats to this technique, but it is the fastest and best baking process I have come up with it. This was my first video tutorial, so please forgive my drab delivery! I'm excitable, I promise!

Perfect Normal Map Baking in Substance Designer 5 without a handmade Averaged Cage