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Nick Quackenbush
Nick Quackenbush
Associate Art Director @ System Era Softworks
Illinois, United States

Summary

System Era Softworks - Lead 3D Artist - Astroneer
Cold Iron Studios - Principal Artist - Aliens Fireteam Elite + Unnanounced
Cryptic Studios - R&D Artist - Unannounced & Star Trek Ship Artist - Star Trek Online
Interceptor Entertainment - Rise of the Triad (2013)
Ring Riker - I was 16

Skills

PhotographyEnvironment ModelingHard Surface ModelingTexturingGame DevelopmentTechnical ArtPBR TexturingTexture Bakingsubstance designer3D Modelingreal time art

Software proficiency

Unreal Engine
Unreal Engine
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Maya
Maya
3ds Max
3ds Max
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush

Productions

    • Video Game
      Lead 3D Artist
    • Year
      2019
    • Role
      Lead 3D Artist
    • Company
      System Era Softworks
    • Video Game
      Aliens Fireteam: Elite
    • Year
      2021
    • Role
      Principal Artist
    • Company
      Cold Iron Studios
    • Video Game
      Unnanounced Title
    • Year
      2016
    • Role
      Research and Development / Hard Surface Artist
    • Company
      Cryptic Studios
    • Video Game
      Star Trek Online
    • Year
      2010
    • Role
      Ship Artist
    • Company
      Cryptic Studios
    • Video Game
      Rise of the Triad
    • Year
      2013
    • Role
      Lead 3D Artist
    • Company
      Interceptor Entertainment

Experience

  • Research and Development / Hard Surface Artist at Cryptic Studios (Perfect World)
    Los Gatos, United States of America
    June 2015 - October 2015

    Worked on an un-announced title.

  • Star Trek Ship Artist at Cryptic Studios (Perfect World)
    Los Gatos, United States of America
    October 2013 - June 2015

    I created Star Trek ships and other cool things with a bunch of cool people for Star Trek Online at Cryptic Studios.

  • Lead 3D Artist at Interceptor Entertainment
    Virtual, United States of America
    October 2011 - October 2013

    I helped ship Rise of the Triad as the Lead 3D Artist. I managed all of the artists, wrote workflow documents, created and implemented shaders, and did general 3D work throughout the entire development of Rise of the Triad.