As the primary material maker at Cold Iron, I often create the base material that is widely used by the team. For Pathogen, we needed a gross, white, slimy version the Xeno hive to elevate the pathogens motif. Leaning into trypophobia, we wanted the materials to be gross and make the player feel uneasy to be around. Iterating with our lighting artist we went back and forth to sell a translucent goopy material that was also performant on the Xbox One and PS4.